accessNeedle() const | usNeedleInsertionModelKinematic | |
accessNeedle() | usNeedleInsertionModelKinematic | |
clone() const | usNeedleInsertionModelKinematic | virtual |
getBasePose() const | usNeedleInsertionModelKinematic | virtual |
getBasePosition() const | usNeedleInsertionModelInterface | |
getNaturalCurvature() const | usNeedleInsertionModelKinematic | |
getWorldMbase() const | usNeedleInsertionModelInterface | |
m_naturalCurvature | usNeedleInsertionModelKinematic | protected |
m_needle | usNeedleInsertionModelKinematic | protected |
moveBase(double vz, double wz, double time) | usNeedleInsertionModelKinematic | |
moveBase(double controlCurvature, double vz, double wz, double time) | usNeedleInsertionModelKinematic | |
moveBase(const vpColVector &v, double time) | usNeedleInsertionModelKinematic | |
moveBase(double tx, double ty, double tz, double thetax, double thetay, double thetaz) | usNeedleInsertionModelKinematic | |
moveBase(const vpPoseVector &pose) | usNeedleInsertionModelKinematic | |
moveBase(const vpColVector &v) | usNeedleInsertionModelKinematic | |
moveBase(const vpHomogeneousMatrix &Hmotion) | usNeedleInsertionModelKinematic | |
usNeedleInsertionModelInterface::moveBase(const vpColVector &v, double time) | usNeedleInsertionModelInterface | |
usNeedleInsertionModelInterface::moveBase(double tx, double ty, double tz, double thetax, double thetay, double thetaz) | usNeedleInsertionModelInterface | |
usNeedleInsertionModelInterface::moveBase(const vpPoseVector &pose) | usNeedleInsertionModelInterface | |
usNeedleInsertionModelInterface::moveBase(const vpColVector &v) | usNeedleInsertionModelInterface | |
usNeedleInsertionModelInterface::moveBase(const vpHomogeneousMatrix &Hmotion) | usNeedleInsertionModelInterface | |
moveBaseWorldFrame(const vpColVector &command, double time) | usNeedleInsertionModelInterface | |
moveBaseWorldFrame(double tx, double ty, double tz, double thetax, double thetay, double thetaz) | usNeedleInsertionModelInterface | |
moveBaseWorldFrame(const vpPoseVector &pose) | usNeedleInsertionModelInterface | |
moveBaseWorldFrame(const vpColVector &v) | usNeedleInsertionModelInterface | |
moveBaseWorldFrame(const vpHomogeneousMatrix &Hmotion) | usNeedleInsertionModelInterface | |
operator=(const usNeedleInsertionModelKinematic &needle) | usNeedleInsertionModelKinematic | |
setBasePose(const vpPoseVector &pose) | usNeedleInsertionModelKinematic | virtual |
setBasePose(const vpPoseVector &pose)=0 | usNeedleInsertionModelKinematic | |
setBasePose(double tx, double ty, double tz, double thetax, double thetay, double thetaz) | usNeedleInsertionModelKinematic | |
setBasePose(const vpHomogeneousMatrix &Hpose) | usNeedleInsertionModelKinematic | |
usNeedleInsertionModelInterface::setBasePose(double tx, double ty, double tz, double thetax, double thetay, double thetaz) | usNeedleInsertionModelInterface | |
usNeedleInsertionModelInterface::setBasePose(const vpHomogeneousMatrix &Hpose) | usNeedleInsertionModelInterface | |
setNaturalCurvature(double naturalCurvature) | usNeedleInsertionModelKinematic | |
usNeedleInsertionModelKinematic() | usNeedleInsertionModelKinematic | |
usNeedleInsertionModelKinematic(const usNeedleInsertionModelKinematic &needle) | usNeedleInsertionModelKinematic | |
~usNeedleInsertionModelKinematic() | usNeedleInsertionModelKinematic | |