getBasePose() const =0 | usNeedleInsertionModelInterface | pure virtual |
getBasePosition() const | usNeedleInsertionModelInterface | |
getWorldMbase() const | usNeedleInsertionModelInterface | |
moveBase(const vpColVector &v, double time) | usNeedleInsertionModelInterface | |
moveBase(double tx, double ty, double tz, double thetax, double thetay, double thetaz) | usNeedleInsertionModelInterface | |
moveBase(const vpPoseVector &pose) | usNeedleInsertionModelInterface | |
moveBase(const vpColVector &v) | usNeedleInsertionModelInterface | |
moveBase(const vpHomogeneousMatrix &Hmotion) | usNeedleInsertionModelInterface | |
moveBaseWorldFrame(const vpColVector &command, double time) | usNeedleInsertionModelInterface | |
moveBaseWorldFrame(double tx, double ty, double tz, double thetax, double thetay, double thetaz) | usNeedleInsertionModelInterface | |
moveBaseWorldFrame(const vpPoseVector &pose) | usNeedleInsertionModelInterface | |
moveBaseWorldFrame(const vpColVector &v) | usNeedleInsertionModelInterface | |
moveBaseWorldFrame(const vpHomogeneousMatrix &Hmotion) | usNeedleInsertionModelInterface | |
setBasePose(const vpPoseVector &pose)=0 | usNeedleInsertionModelInterface | pure virtual |
setBasePose(double tx, double ty, double tz, double thetax, double thetay, double thetaz) | usNeedleInsertionModelInterface | |
setBasePose(const vpHomogeneousMatrix &Hpose) | usNeedleInsertionModelInterface | |